![]() I kind of fumbled my words a bit - I felt that atmosphere of expectation," he says in a gaudy hotel room looking out over the show. It could, it's fair to say, have gone down better.Įven Kawata, a long-time producer on the series who's part of a small team within Capcom's Osaka studio, could sense the anticipation, just as he could tell when we meet a couple of days after the conference that this new project wasn't exactly what fans had wanted. That was the moment that Capcom decided to announce Umbrella Corps, a multiplayer-focused online shooter set nominally within the universe of Resident Evil. Everyone in the auditorium was too polite to speak out, but you could feel their hearts pumping to the same beat: 'Seven, seven, seven, seven.' It's okay Capcom - we'll happily see you unveil all the logos in the world if you're teeing up something new. ![]() You could even feel that anticipation, still, after the somewhat flat reveal of a new logo that Capcom would be using throughout the 20th anniversary of its most famous series, Resident Evil. We can only hope that this is the franchise’s final ill-conceived foray into a genre in which it neither fits nor understands.You could feel the anticipation build when Masachika Kawata took to the stage at Sony's Tokyo Game Show conference last week to make an announcement. The good news, if there is any at all, is that even a Resident Evil spinoff as indigestible as Umbrella Corps hasn’t managed to sour my excitement for Resident Evil 7. You’ll have to ask him about his reasons. (Except perhaps the editor of Post Arcade. Because no one in their right mind would want to play Resident Evil 6 again once they’ve finished it. Which I suppose speaks to the fact that I’d probably rather be playing pretty much any Resident Evil game other than this one. And the derelict Spanish village from the opening of Resident Evil 4 brought back fond memories of hordes of zombies chasing me through rickety wooden buildings. I felt like I instinctively knew the layout of the street in front of Resident Evil 2 ‘s Raccoon City Police Department the second I laid eyes on it. The only part of the game that satiated me on any tangible level was revisiting iconic locations from previous Resident Evil games. This advertisement has not loaded yet, but your article continues below. After doing this two or three times one player would inevitably pull out a gun and try to shoot the other to death before he could cover the ground and brain him again, and usually fail. Then they’d usually try again – and bounce back from each other again. The force of their blows would cause them to bounce back from each other, uninjured. I played matches in which as many as six people were running around trying to brain each other to death.Īdmittedly, it was occasionally kind of funny, especially when two players would try to brain each other at the same time. ![]() Eventually I took to using this tactic, too, if only to feel like I had a chance against those who did. Players simply ditched their guns and either ran around or lay in wait with their brainers drawn, killing anyone to emerge from a doorway or turn around a corner in a split second. The bulk of the matches I played quickly devolved into what I took to calling brainer beatdowns – the “brainer” being the game’s unique melee weapon, a sharp hook used to one-hit kill pretty much anything you run across, be it zombie human, zombie dog, or enemy mercenary. You’ll play the same levels over and over again with pretty much the same objectives, the only substantial difference being a couple of lines of scene-setting narrative text at the beginning of each one. The single-player campaign, dubbed The Experiment, puts players in the boots of a recruit thrown into a series of training scenarios in which he rushes through various settings with simple objectives, such as killing a set number zombies and collecting samples from their corpses, or tracking down and recovering a handful of briefcases with vital data. There are two modes, neither of which is much fun. Hence, players take on the roles of mercenaries employed by these companies who go to war with each other over Umbrella’s scraps. With the notorious Umbrella corporation pretty much out of the picture, rival companies with an interest in biological weapons are scrambling to scavenge whatever they can from the ruins Umbrella has left behind in outbreak zones around the world. Umbrella Corps hasn’t a story so much as a premise. Sadly, Umbrella Corps is just a mess of a game.
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